Language: English (US)
Learn how to build a 3D game from scratch in the Godot game engine with character controls, menus, dialogue, and items!
https://www.udemy.com/course/godot-masterclass/
In this course, we will start with a blank project and start by learning the basics of a third person character and camera controller popular in modern action adventure games. From there we will add the essential elements that are common to most games such as menus, settings, music, saving, and loading. Next we will add an event system capable of producing complex branching dialogues and cut-scenes complete with animation and camera movements. Lastly we will add an inventory system which will allow the player to pick up money and items, see them in an inventory menu, drop, use, or equip their items, and trade them with NPCs. Join our discord server to work on this course alongside your peers! Click the website link in my profile to join. You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable. You will be learning how to code with GDscript, with everything explained in detail. Our scripts will be written to be highly customizable and reusable. All of the project files will also be available on GitHub if you need to review the project as it was after completing each lesson. These videos were recorded using Godot version 4.2.2 and everything is compatible with Godot 4.3. This course contains: Introduction to 3D Game Development If you've already purchased any of these courses, please ask me for a discount on this course. The assets used in this course are from KayKit's Adventurers and Dungeon Remasters packs along with Basic GUI bundle made by Penzilla, and music composed by Eric the Funny Baron. The inventory icons were made by Shikashi. All are available to download for free on itch. Coins sound effects were made by Valenspire on FreeSound.
Game Development Essentials
Dialogue & Events
Inventory & Shops
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