Published 3/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 4.74 GB | Duration: 8h 39m
Learn how to design and code a 3D version of the classic Snake game in Unity Game Ee. What you'll learn How to create a 3D Snake game in Unity. How to use some advance coding techniques like delegates. How to use the new Input System in Unity. A lot c# fundamentals. A lot of Unity features, like working with Prefabs, and more. Requirements Computer with a reliable internet connection. Basic computer skills, including file management and navigation. Programming knowledge or willingness to learn programming languages. Understanding of game design principles and concepts. Knowledge of game ees and development tools.(Not a must, but always good to have) Creativity and passion for game development. Patience and persistence to overcome challenges and setbacks. Willingness to continuously learn and stay up-to-date with industry trends and technologies. Strong problem-solving and critical thinking skills. Description Are you ready to level up your Unity game development skills? My new online course on Snake 3D will teach you how to create a classic arcade game with a modern twist. In this course, you'll learn how to design and code a 3D version of the classic Snake game, complete with challeg obstacles and pick-ups.I will guide you through the entire process, from setting up your project to refining your game mechanics. You'll learn how to use Unity's powerful tools and features to create stunning visuals and engaging gameplay.Whether you're a bner or an experienced developer, this course is perfect for anyone looking to create their own game with Unity. Don't miss out on this opportunity to learn how to make Snake 3D and take your game development skills to the next level!This course is a Bner/Intermediate course, so if you have trouble in any case, write me a message or Q&A, and i'll help as best as i can.Game ConceptSnake 3D is a basic concept in which the player navigates a 3D snake through a gridbased Playfield. The snake constantly moves forwards, so the Player has to act accordingly to avoid Obstacles and it's own tail. Eat pickups to grow the snake and increase the score.Unity (2021.3.3f1 used in this course)We will create the basic navigation mechanicsWe will create different Game ModesWe create a Menu and UI panelsWe create pickup mechanics to increase snake lengthWe use Text Mesh Pro for beautiful font visualsWe create a Windows Build, to show the basics.C#We will put in functionality with scripts using Visual Studio Code and C# (you can use any other IDE)We learn to use: floats, integers, booleans, Lists, void and delegate functionsWe create the game logic and all needed PrefabsWe learn to integrate Text Mesh Pro for beautiful font visualsWe learn all needed content for the New Input SystemWe intergate Keyboard and Gamepad playabilityWe create a scrolling Texture mechanic for the main MenuExtraWe check out multiple extra game ideas to make a more different Snake 3D game, so you can stand out of the crowdConclusionAs a result of this course you should be able to create your own levels with different game Modes.In the end of this course you will have a fully functional Snake 3D - Arcade GameCourse Materialmultiple UI-Elements like Buttons and background grafics5 3D Models - - Snake Head, Snake Straight piece, Snake Corner piece, Snake Tail Piece, Border Gras PieceThe Course Material is for education purposes only, so if you want to release your own game, create your own grafics and 3D Models for that. All Materials i provide are for education only and should not be in your final release!ChallengeAfter you have created nice Menus, Buttons, 3D Models, new Levels and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.So what are you waiting for?Let's make your dream game a reality!!Level: Bner/Intermediate +Video Course Length: ~Unity Version required: 5.6+ Overview Section 1: Introduction Lecture 1 #1 - Snake 3D - Introduction Lecture 2 #2 - Snake 3D - Concept Lecture 3 #3 - Snake 3D - Unity Interface Section 2: The Snake Mechanics Lecture 4 #4 - Snake 3D - Snake Head Base Lecture 5 #5 - Snake 3D - Snake Head Move Lecture 6 #6 - Snake 3D - Tail Prefab Lecture 7 #7 - Snake 3D - Tail Direction Lecture 8 #8 - Snake 3D - Add Tail Piece Lecture 9 #9 - Snake 3D - Testing Tails Lecture 10 #10 - Snake 3D - Move Tails 1 Lecture 11 #11 - Snake 3D - Move Tails 2 Lecture 12 #12 - Snake 3D - Tail Grafics 1 Lecture 13 #13 - Snake 3D - Tail Grafics 2 Lecture 14 #14 - Snake 3D - Set Grafics Lecture 15 #15 - Snake 3D - Snake Models Lecture 16 #16 - Snake 3D - Set Tail Graphics Lecture 17 #17 - Snake 3D - Pick Ups Lecture 18 #18 - Snake 3D - Update Tail Lecture 19 #19 - Snake 3D - Update PickUp Section 3: The Playfield Lecture 20 #20 - Snake 3D - Playfield Design Lecture 21 #21 - Snake 3D - 2D Assets Import Lecture 22 #22 - Snake 3D - Pickup Random Position Lecture 23 #23 - Snake 3D - Check Free Position Lecture 24 #24 - Snake 3D - Prepare Spawn Lecture 25 #25 - Snake 3D - PickUp and Generate Section 4: Controlling the Snake Lecture 26 #26 - Snake 3D - Input System Lecture 27 #27 - Snake 3D - Move Snake Lecture 28 #28 - Snake 3D - Direction Fix Section 5: User Interface Lecture 29 #29 - Snake 3D - UI Top Bar Lecture 30 #30 - Snake 3D - UI Score Lecture 31 #31 - Snake 3D - UI Countdown Lecture 32 #32 - Snake 3D - Countdown Listener Section 6: Audio Lecture 33 #33 - Snake 3D - Adding Eat Audio Section 7: Game Over UI & Menu Design Lecture 34 #34 - Snake 3D - GameOver Screen Lecture 35 #35 - Snake 3D - Game Over Lecture 36 #36 - Snake 3D - Menu Manager Lecture 37 #37 - Snake 3D - Main Menu Design Lecture 38 #38 - Snake 3D - Scolling Background Lecture 39 #39 - Snake 3D - Menu Navigation Lecture 40 #40 - Snake 3D - Menu Buttons Lecture 41 #41 - Snake 3D - Other Buttons Section 8: New Game Modes Lecture 42 #42 - Snake 3D - Game Modes Lecture 43 #43 - Snake 3D - Colors in Modes Lecture 44 #44 - Snake 3D - Game Mode Ideas Section 9: Basic PC Game Build Lecture 45 #45 - Snake 3D - Build Game Basics Lecture 46 #45-2 Section 10: Conclusion & Thanks Lecture 47 #46 - Snake 3D - Conclusion Bners interested in learning game development from scratch.,Game enthusiasts looking to transition to a career in game development.,Students pursuing a degree in game design or computer science.,Freelance game developers seeking to improve their skills and knowledge.,Independent game developers looking to create games for mobile or PC platforms.,Small game development studios looking to upskill their team.,Hobbyists who want to create their own games as a creative outlet.,Educators who want to incorporate game design into their curriculum.,Entrepreneurs who want to start their own game development studio. 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