Published 2/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 3.15 GB | Duration: 3h 6m
Practical tips on processing sections, group busses, adding custom reverbs and professional release-ready mastering. What you'll learn Mix sampled orchestral MIDI mockups in order to create a production-ready mix for any type of media or streaming platform. Create mixing templates for faster mixing and consistent quality through an entire soundtrack release. Gain staging for consistent loudness level through an entire mixing session. Process each orchestral section and stereo groups (strings, woodwinds, brass, percussion, choir). Reverberation with convolution and algorithmic reverbs for larger than life sound. Automation and VCA for more movement and dynamic control. Mastering for a soundtrack release on any type of streaming platform. Requirements Need to know the basics of DAW workflow (Cubase, ProTool, Ableton, Reaper, Studio One..) Description Mixing a live recorded orchestra is an undertaking by itself, but mixing a sampled orchestra, with multiple different sample libraries, can introduce challenges that not a lot of composers can deal with.This course is perfect for bners and intermediate level composers, as well as music producers who are looking for a way to improve their sampled orchestral mixes.If you are struggling to improve the sound quality of your orchestral mock-ups, but don't know where to start, and are lacking the technical know-how, this is the right course for you.In this course, you will learn how to:- Create your mixing template to ensure a consistent quality through an entire soundtrack post-production.- Proper setup of your project and level balancing for gain staging before you start mixing.- Mixing and processing each instrument section (strings, woodwinds, brass, choirs, percussion, etc...)- Setting up a custom combination of convolution and algorithmic reverb for that large cinematic sound.- Group bus processing for a cleaner and tighter mix.- Master bus processing and mastering for final touch and hitting that loudness level for releases.About the instructor:Nikola Nikita Jer is a music composer and sound designer with 10 years of practical experience in the field. Teaching game audio related courses at SAE Institute in Belgrade, Serbia.As a professional composer and/or sound designer, Nikola is credited on numerous AAA and Indie game projects, including Cyberpunk 2077, Destiny 2, Warhammer 40K Chaos Gate, Warhammer 40K Battlefleet Gothic 2, Stray Blade, Turbo Overkill, Scathe, Graven, Starpoint Gi, Hellpoint, and many others. Overview Section 1: Overview & Setup Lecture 1 Course Overview Lecture 2 Mixing Template Setup Lecture 3 Project Setup & Level Balance (Gain Staging) Section 2: Mixing Sections Lecture 4 Strings Lecture 5 Woodwinds Lecture 6 Brass Lecture 7 Percussion Lecture 8 Choir Lecture 9 Solo Instruments Lecture 10 Reverb Lecture 11 Stereo Groups Processing Lecture 12 VCA Automation Section 3: Final Steps Lecture 13 Master Stereo Bus Processing Lecture 14 Mix Comparison & Course Recapitulation Bners, audio students and composers who want to enhance the quality of their productions. HomePage: gfxtra__Sampled_Or.part1.rar.html gfxtra__Sampled_Or.part2.rar.html
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