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Rapid Game Development With Unity 5

Last updated 3/2017MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.42 GB | Duration: 5h 56m


 

Explore how to build market-ready games using the powerful ee of Unity

What you'll learn

Explore the Unity interface

Learn how to create interactive 3D Worlds

Work with meshes, animations, materials, textures, and more

Learn to make functional games with C# scripting

Dive into the process of working with terrains and world-creation tools

Import custom content into Unity from third-party tools, such as Maya and Blender

Get to grips with making both 2D and 3D games

Unlock both the theoretical and practical underpinning game development

Explore useful tips and tricks for accelerating your Unity workflow

Requirements

You don't need to have previous experience with Unity since this course covers all the basics about game development with Unity from scratch

All you need to have is a computer with the Internet access

You don't even need the Unity software pre-installed in your system as this course will cover the ing and installation procedures

Description

Game ees are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular ee in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers.

Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you. In this course, you will understand the game development concepts and have a good learning by applying the knowledge gained through practice of these concepts.

Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5.

What is included?

Let’s take a look at the learning journey. The course starts with an introduction to game ees and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You’ll understand the core Unity concepts such as game objects, components, and scenes. Finally, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no !

Why should I choose this course?

We've spent the last decade working to help developers stay relevant. The structure of this course is a result of deep and intensive research into what real-world developers need to know in order to be job-ready. We don't spend too long on theory, and focus on practical results so that you can see for yourself how things work in action.

This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level. It's a blend of text, videos, code examples, and assessments, which together makes your learning journey all the more exciting and truly rewarding. It includes sections that form a sequential flow of concepts covering a focused learning path presented in a modular manner. This helps you learn a range of topics at your own speed and also move towards your goal of learning Unity.Testimonials

The source content have been received well by the audience. Here are a couple of reviews

"I have started creating the first game. The instructions have been easy to follow."

- Jennifer

"Easy to read, easy to follow, good starter!"

- Anonymous Customer

We have combined the best of the following Packt products

Unity 5 Fundamentals by Dr. Edward LavieriUnity 5 for Bners by Alan ThornUnity 5.x by Example by Alan Thorn

For this course, we have combined the best works of these extremely esteemed authors

Dr. Edward Lavieri is a veteran game designer and developer with a strong acad background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He has authored several books. He has also developed numerous college courses involving computer science, information systems, and game development.

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written 23 technical books on game development and presented 19 video training courses. These cover game play programming, Unity development, 3D modeling, and animation. He is currently the head of department for Games Design and Development at the National Film and Television School.

Overview

Section 1: ing and Installing Unity

Lecture 1 Introduction

Lecture 2 What game ees can do

Lecture 3 Why Unity

Lecture 4 ing Unity

Lecture 5 The archive

Lecture 6 Installing Unity

Section 2: Unity Interface and Navigation Tools

Lecture 7 Creating new projects

Lecture 8 User interface basics

Lecture 9 The asset store

Lecture 10 Exploring the example project

Lecture 11 Viewport navigation

Section 3: Assets, GameObjects, and Level Design

Lecture 12 Creating GameObjects

Lecture 13 Prototyping assets

Lecture 14 Object manipulation

Lecture 15 Global and local space

Lecture 16 Object hierarchies

Lecture 17 Importing custom assets

Lecture 18 Exporting mesh assets from Blender

Section 4: Playing Games and Component Based Design

Lecture 19 Maximization trick

Lecture 20 Using the Game tab for play-testing

Lecture 21 Play mode versus edit mode

Lecture 22 Component-based design

Lecture 23 Building a custom object

Section 5: Project A - The Coin Collection Game

Lecture 24 Creating Unity project

Lecture 25 Exploring the project folder

Lecture 26 Establishing a level floor

Lecture 27 Project organization

Lecture 28 Creating world bounds

Lecture 29 Level design

Lecture 30 Starting a coin object

Lecture 31 Creating a coin material

Lecture 32 Working with prefabs

Lecture 33 Organizing a scene

Lecture 34 Getting started with scripting

Lecture 35 MonoDevelop and script attaching

Lecture 36 Object tagging

Lecture 37 Exploring the countdown script

Lecture 38 Creating spinning coins

Lecture 39 Using particle systems

Section 6: Project B – The Space Shooter Game

Lecture 40 Getting started with a space shooter

Lecture 41 Creating a player object

Lecture 42 Player input

Lecture 43 Configuring the game camera

Lecture 44 Bounds locking

Lecture 45 Health

Lecture 46 Death and particles

Lecture 47 Ens

Lecture 48 Enemy spawning

Lecture 49 Guns and gun turrets

Lecture 50 Ammo prefabs

Lecture 51 Ammo spawning

Lecture 52 User controls

Lecture 53 Scores and scoring – UI and text objects

Lecture 54 Working with scores – Scripting with text

Lecture 55 Polishing

Lecture 56 Testing and diagnosis

Lecture 57 Building

Section 7: Project C

Lecture 58 A 2D adventure – Getting started

Section 8: Project D

Lecture 59 Intelligent ens

This course is aimed at game developers,Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you

HomePage:

https://www.udemy.com/course/rapid-game-development-with-unity-5/

 

 

 


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