Last updated 7/2018MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 576.33 MB | Duration: 3h 48m
Build the finest gaming interfaces with Unity and Canvas What you'll learn Learn to create screen space and world space UIs with Canvas Explore Unity’s new layout and anchoring system Learn various UI graphics components and UI control components Know how to animate the canvas Craft reusable UI elements such as modal dialog and character dialog windows Prepare UI for different resolutions and to target multiple platforms Learn to create responsive designs for multiple screen types Write editor scripts to automate master styles and extend the UI Requirements Working knowledge on Unity is required. Description Unity is one of the most exciting and popular game ee in the gaming industry. Unity will ease your way of creating highly-optimized and beautiful 2D and 3D games by speeding up your development process. Canvas is a virtual learning environment that has been adopted by organizations of all kinds. Its flexibility and ease of use are unparalleled, and it has proved especially useful in situations where collaboration between individuals and in groups, with feedback on many different levels, is a must. So, if you want to become an expert in building interactive user interfaces with Unity and Canvas, then you should surely go for this Learning Path. Packt’s Video Learning Path is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. The highlights of this Learning Path are ● Learn to build the gaming interface by adding basic elements to Canvas ● Animate Canvas elements and develop reusable UIs to cut down on development ● Create responsive UI for different resolutions and platforms by using the new video component offered by Unity 5.6 Let's take a quick look at your learning journey. This Learning Path starts off by diving deep into the entire Unity UI system. You will then walk through the core components and elements which will enable you to build exciting games using Unity. You will also understand how unity’s components and elements interact with each other. Next, you will explore animating a Canvas. You will learn how to create reusable UI elements. You will also learn to design a game in Unity that will run on multiple devices. Finally, you will learn UI editing and scripting. By the end of this Learning Path, you will have a strong understanding of how the UI system works as a whole. Meet Your Expert We have the best work of the following esteemed author to ensure that your learning journey is smooth Keith O’Malley is a Unity and Web developer/designer who loves coffee, music and games. He likes to be able to do everything, with a background in Web, VR and Graphic Design. He has been studying and working in muldia for 6 years, including image manipulation, vector graphics photoshop/illustrator and sketch, making games and VR experiences in Unity, using IOT hardware such as Arduino's and creating a variety of web programming languages and frameworks. Keith graduated with a first class honours in muldia programming from IADT in June 2016, and has two student of the year awards, one from the same degree and another from a Creative Muldia Diploma completed in 2013. Overview Section 1: Developing your First Canvas Lecture 1 The Course Overview Lecture 2 Creating a Countdown r Lecture 3 Making a Basic Menu Lecture 4 Building a Heads-Up-Display Lecture 5 Making a Main Menu Lecture 6 Creating a New Game Screen Lecture 7 Building a Load Menu Lecture 8 Making an Options Menu Lecture 9 Navigating between Menus Lecture 10 Raycasts and Navigation Lecture 11 Animating the Main Menu Lecture 12 Making a Screen Transition Section 2: Enhancement with Unity UI Advanced Lecture 13 The Course Overview Lecture 14 Using World Space Canvases Lecture 15 Creating a Damage Indicator Lecture 16 Modal Dialogs Lecture 17 Creating a Chat Dialog Lecture 18 Displaying an Inventory Lecture 19 Dragging and Dropping Items Lecture 20 Shopping Around Lecture 21 Responsive Design Lecture 22 Targeting Different Devices Lecture 23 Using the Video Player Lecture 24 Extending Unity's UI Lecture 25 Automating Master's Style This Learning Path is for C# developers having good knowledge on Unity and want to take their UI development skills to the next level by building amazing user interfaces. HomePage:
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