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Learning Path Game Development With Gamemaker Studio 2

Last updated 1/2018MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 418.90 MB | Duration: 3h 55m


 

Build amazing games with GameMaker Studio 2

What you'll learn

Discover the basics behind using GameMaker Studio 2

Get to know all about the available resources in GameMaker Studio 2

Create animations in GameMaker Studio 2's sprite editor

Use tilesets and auto-tiling to make level design faster and easier

Combine all your new knowledge and make your own game

Develop the essential skills to use GameMaker Studio 2 and get a kick-start in brig your game ideas to life

Discover the structure of all the main statements in GameMaker Language

Know how every aspect of Game Maker Language can be used throughout a game’s functionality

See how different resources come together and combine into a final product

Requirements

Basic knowledge of GML would be beneficial

Description

GameMaker Studio 2 is a game ee that is used to publish games to a variety of platforms. It is one of the most versatile and friendly game creation tools for bner and professional game developers. It is used for the creation of cross-platform and multi-genre video games using a scripting language known as GameMaker Language (GML). So, if you are a bner who wants to a get a kick-start in you gaming journey with GameMaker Studio, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are

Export your games to multiple platforms including Windows, mobile, the Mac, and more

Create animations in GameMaker Studio 2's sprite editor

Understand the basics behind programming in GameMaker Studio 2

Learn complex hardening and migrate security infrastructures

Let’s take a quick look at your learning journey. You will first learn all about GameMaker: Studio 2’s interface and general workflow. You will then be looking at the available resources in GameMaker Studio 2. You will understand the various options of objects and how they change the way your game will work as well as how to create your own simple object for use in a game. You will then learn about rooms, the resource that we use to set out levels, menus, and much more. Next, you will deal with the different types of variables available and about functions and statements. Next, you will learn about loops and scripts. You will then learn to create base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker.

On the completion of this Learning Path, you will have an in-depth understanding of GameMaker Studio 2 and have acquainted with the GameMaker language.

Meet Your Expert

We have the best works of the following esteemed author to ensure that your learning journey is smooth

Nathan Auckett is an independent game developer and a moderator at @gamejolt. He is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker. You can find him on Twitter: @NathanAuckett

Overview

Section 1: Learning the GameMaker Studio 2 Interface

Lecture 1 The Course Overview

Lecture 2 The start page

Lecture 3 The Main Interface

Lecture 4 Customizing your workspace

Lecture 5 Rooms, Sprites, Tilesets

Lecture 6 Sounds, Fonts and Objects

Lecture 7 Scripts, Shaders and lines

Lecture 8 Paths, Included Files, Extensions and Notes

Lecture 9 Naming conventions and their purpose

Lecture 10 Organisation

Lecture 11 Importing and exporting resources

Lecture 12 The Main Sprite Interface

Lecture 13 The Basics of Drawing

Lecture 14 Advanced Drawing Tools

Lecture 15 Main object interface

Lecture 16 Events

Lecture 17 Inheritance

Lecture 18 Physics Options

Lecture 19 The Main Room interface

Lecture 20 Layers

Lecture 21 Adding Assets to Rooms

Lecture 22 The Main Tile Interface

Lecture 23 Tile Importing and setup

Lecture 24 Tile Brushes

Lecture 25 Auto Tiling

Section 2: Programming in GameMaker Studio 2

Lecture 26 The Course Overview

Lecture 27 Variables

Lecture 28 Instance, Local, and Global Variables

Lecture 29 One and Two Dimensional Arrays

Lecture 30 Macros

Lecture 31 Functions

Lecture 32 If Else and Else If

Lecture 33 And Or

Lecture 34 The Repeat Loop

Lecture 35 While and Do Until

Lecture 36 The For Loop

Lecture 37 Creating a Script

Lecture 38 Arguments and Returning Data

Lecture 39 What Are We Making?

Lecture 40 Asset Creation

Lecture 41 Player Setup

Lecture 42 Player Controls

Lecture 43 Enemy Setup

Lecture 44 Enemy Movement

Lecture 45 Creating Collectables

Lecture 46 Difficulty and Score Display

Lecture 47 Player Death

Lecture 48 Exporting and Sharing Our Game

This Learning Path is targeted at game developers who have created games or are new at it

HomePage:

https://www.udemy.com/course/learning-path-game-development-with-gamemaker-studio-2/

 

Learning Path Game Development With Gamemaker Studio 2

 

 


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