Last updated 1/2018MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 418.90 MB | Duration: 3h 55m
Build amazing games with GameMaker Studio 2 What you'll learn Discover the basics behind using GameMaker Studio 2 Get to know all about the available resources in GameMaker Studio 2 Create animations in GameMaker Studio 2's sprite editor Use tilesets and auto-tiling to make level design faster and easier Combine all your new knowledge and make your own game Develop the essential skills to use GameMaker Studio 2 and get a kick-start in brig your game ideas to life Discover the structure of all the main statements in GameMaker Language Know how every aspect of Game Maker Language can be used throughout a game’s functionality See how different resources come together and combine into a final product Requirements Basic knowledge of GML would be beneficial Description GameMaker Studio 2 is a game ee that is used to publish games to a variety of platforms. It is one of the most versatile and friendly game creation tools for bner and professional game developers. It is used for the creation of cross-platform and multi-genre video games using a scripting language known as GameMaker Language (GML). So, if you are a bner who wants to a get a kick-start in you gaming journey with GameMaker Studio, then go for this Learning Path. Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. The highlights of this Learning Path are Export your games to multiple platforms including Windows, mobile, the Mac, and more Create animations in GameMaker Studio 2's sprite editor Understand the basics behind programming in GameMaker Studio 2 Learn complex hardening and migrate security infrastructures Let’s take a quick look at your learning journey. You will first learn all about GameMaker: Studio 2’s interface and general workflow. You will then be looking at the available resources in GameMaker Studio 2. You will understand the various options of objects and how they change the way your game will work as well as how to create your own simple object for use in a game. You will then learn about rooms, the resource that we use to set out levels, menus, and much more. Next, you will deal with the different types of variables available and about functions and statements. Next, you will learn about loops and scripts. You will then learn to create base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker. On the completion of this Learning Path, you will have an in-depth understanding of GameMaker Studio 2 and have acquainted with the GameMaker language. Meet Your Expert We have the best works of the following esteemed author to ensure that your learning journey is smooth Nathan Auckett is an independent game developer and a moderator at @gamejolt. He is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker. You can find him on Twitter: @NathanAuckett Overview Section 1: Learning the GameMaker Studio 2 Interface Lecture 1 The Course Overview Lecture 2 The start page Lecture 3 The Main Interface Lecture 4 Customizing your workspace Lecture 5 Rooms, Sprites, Tilesets Lecture 6 Sounds, Fonts and Objects Lecture 7 Scripts, Shaders and lines Lecture 8 Paths, Included Files, Extensions and Notes Lecture 9 Naming conventions and their purpose Lecture 10 Organisation Lecture 11 Importing and exporting resources Lecture 12 The Main Sprite Interface Lecture 13 The Basics of Drawing Lecture 14 Advanced Drawing Tools Lecture 15 Main object interface Lecture 16 Events Lecture 17 Inheritance Lecture 18 Physics Options Lecture 19 The Main Room interface Lecture 20 Layers Lecture 21 Adding Assets to Rooms Lecture 22 The Main Tile Interface Lecture 23 Tile Importing and setup Lecture 24 Tile Brushes Lecture 25 Auto Tiling Section 2: Programming in GameMaker Studio 2 Lecture 26 The Course Overview Lecture 27 Variables Lecture 28 Instance, Local, and Global Variables Lecture 29 One and Two Dimensional Arrays Lecture 30 Macros Lecture 31 Functions Lecture 32 If Else and Else If Lecture 33 And Or Lecture 34 The Repeat Loop Lecture 35 While and Do Until Lecture 36 The For Loop Lecture 37 Creating a Script Lecture 38 Arguments and Returning Data Lecture 39 What Are We Making? Lecture 40 Asset Creation Lecture 41 Player Setup Lecture 42 Player Controls Lecture 43 Enemy Setup Lecture 44 Enemy Movement Lecture 45 Creating Collectables Lecture 46 Difficulty and Score Display Lecture 47 Player Death Lecture 48 Exporting and Sharing Our Game This Learning Path is targeted at game developers who have created games or are new at it HomePage:
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