This class, Affinity Designer 6 – Texture in Affinity Designer, is the 3rd in a 3-part series to introduce you to the Affinity Designer software (6th in sequential order of all DeloresArt AD classes). We created the butterfly (or whatever!) in the first 2 classes and this class is where we will add all kinds of texture. There are different methods, of course, and I want to show you a bunch. Naturally, I am going to tie in a lot of ideas that I implemented. I will even provide you with a texture pack I have created for you. At the end, you will have a finished illustration ready for printing and hanging, or selling on a POD site, if that is your desire. In this class I’ll walk you through: adding a bitmap fill with the fill tool importing texture fills to add to assets library applying textures as layers and using multiple layers for effects using blend modes to apply textures recoloring imported textures Adding bitmap fills into vector documents is another import skill to learn, and my guidance will help you through the questions you may have. This class will benefit anyone looking to add more depth to their knowledge of vector illustrations. The key concepts I will include: layer management and efficiencies why asset collections are imperative in Affinity Designer finishing techniques like adding depth and dimension with effects Learning to soften the look of vectors in Affinity Designer is a valuable skill. Adding to your knowledge of vector software workflows is ideal in our profession and important for you to learn. We will do it, step-by-step, and think of further applications in future classes. Intro to Affinity Designer 6 – Texture in Affinity Designer This short intro will give you an overview of the class. Lesson 1: Reviewing My Document for ldeas In this lesson I will show you a ton of inspiration. I explain ways in which I source textures and make suggestions for how you can create a texture pack of your own. Lesson 2: lmporting My Texture and Finding More In this lesson, I go show you the entire process of importing the assets I have supplied for you as a texture pack. I also encourage you to go out and shoot a few more or scan them. Either way, adding to your asset library is great preparation for the future. Lesson 3: Applying Chosen Texture as a Layer My goal for this lesson is to show you all the ways I can think of to affect the color of the textures we import. I show you with blending modes and with changing the underlying shape, as well as a few other pointers, like using the FX Studio.
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