Do you want to make a dark and moody scene using the new methods for games? Then I welcome you to Nexttut education's Advanced Scene Creation for Games. About Me: My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art. By the End Of This Course, You Will Be Able To: Create a Dark and Moody environment for games using the new methods and workflows Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas Use Modularity, Vertex Blending, Decals for the most variety Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places. What You Will Learn: How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene
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