This course is the continuation of the previous course “Blender 3D essentials”. So if you new to Blender I suggest that you take that course first before taking this one. In this course we will learn the fundamentals yet very important things about 3D modeling. We’re going to learn advanced mesh selection methods and advanced methods also on tweaking the selection.
Learn how to quickly set custom shortcuts on modeling commands. Learn how to tweak 3D model using a lot of tools such as the knife tool, inset, extrude, bevel, loop cut and so many more. Learn the difference between deleting, dissolving, collapsing and how to patch holes in the geometry using various techniques. We will discuss in depth about the industry standards of what is considered to be bad practice versus best practice in term of 3D modeling. We will also cover normal direction versus backface direction then move on to face smoothing techniques to make our 3D model looks great while still maintaining the polygon count. We’ll learn how to split, separate and join objects. Learn how to use the Matcap correctly and ambient occlusion for extra realism in the viewport. We will also discuss the undo system in Blender, which is very unique compared to other software. Home Page - https://www.skillshare.com/classes/Blender-3D-modeling-fundamentals/249598019
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