3DS Max Techniques with Jeff Patton from Gnomon Workshop
Material Basics Contents:
-Scanline
-Mental Ray
-Installing Plugins, Scripts and Shaders
-Displacement
Lighting Basics
-3ds Max Light Basics
-Area Light Issues
-mrSun and mrSky
-Using HDRs
Rendering Tools
-Identifying Noise
-Depth of Field
-Managing Color Bleed
-Volumetrics
-Exposure/Tone Mapping
-Glowing Objects
-Motion Blur
-mrProxy Objects
Rendering Techniques
-Creating Clay Renders
-NPR - Toon Rendering
-Vehicle Rendering in 3ds Max 2009
Indirect Illumination
-Final Gather
-Global Illumination
Lighting Digital Sets
-Architectural Interiors - Day
-Architectural Interiors - Night
-Architectural Exteriors - Day
-Architectural Exteriors - Night
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