Duration 9+ hrs With Project Files MP4
This video shows how to change the look of rendering characters using the technique, “Forced Detail Shadowing”, invented by Chris Maynard, commonly referred to as, “Render Softening” or “cSoftening”. The goal when creating a render with organic material, is to make the objects blend with its digital environment. For the last decade, the world has been focused on rendering scenes with High Dynamic Range lighting in conjunction with Global Illumination to inherit the colors from the atmosphere to the focus object. To improve our older techniques, is a staple in the human condition. The solution for better composition in rendering was based off Maynard’s earlier research on procedural and fractal based texture technology. The act of adding noise to the renderer in order to make it dither, used to be something to avoid. Maynard found a way to use it to our advantage, and now when we render scene files with both far away and close up angles, we can use his technique for increasing surface distortion by introducing things like hair and dust. While it does take some time to get close up renders to be perfect, it allows distances shots to be finished looking much quicker than ever before. Hair and dust helps absorb more outside object color and light to give everything a more natural appearance. At cmiVFX, we pride ourselves on both learning from the past, and improving it immediately after. We want to invite you to watch this 6 hour tutorial beast, so we are releasing it today with a special introductory price. Buy it now and save! Home Page - https://cmivfx.com/cinema-4d-facial-hair-grooming
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