Size: 7.45 GB | Duration: 1h 35m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
In this course, Scott Pagano demonstrates techniques to help you get the most out of UE4 for motion graphics projects. Scott shows you processes to design and build animated assets that will translate with ease from Maya or Cinema 4D into UE4. He explains how to prepare and export animated geometry using blendshapes and rigs. He also explains how to export Alembic files for import into the Unreal Editor. The instructions he provides are designed to help you gain a solid grasp of effective workflows so you will be able to create dynamic, animated content while harnessing the power of real-time rendering.
Topics include:
* Animating with blendshapes in Maya and C4D
* Animating with rigged geometry in Maya and C4D
* Exporting FBX files from Maya and C4D
* Importing FBX files into UE4
* Building basic dynamics setups in Maya and C4D
* Exporting Alembic files from Maya and C4D
* Importing Alembic files into UE4
* Creating basic camera animation using the Sequencer in UE4
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