Duration: 55m | Video: h264, yuv420p, 1920x1080 30fps | Audio: aac, 44100 Hz, 2 ch | 3.9 GB
Genre: eLearning | Language: English
In this tutorial I go from start to finish, showing my workflow and techniques on how to sculpt a digital double's head in a production workflow.
Using the texture map created for the character, I go from refining shapes on the model to sculpting the fine skin detail, ending up with a model ready to be passed on to lookdev. Basic knowledge of Zbrush required. You will get: - 58 minutes of video split into 5 parts (1080p in MP4 format) More info - https://gumroad.com/l/BmCCh#
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