David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process. Starting in Maya and taking you all the way through to a playable outcome in UDK. Along the way he'll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision with a strong focus on level design and playability.
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