In this series you will learn how to create a master material with vertex painting enabled. We will setup a percentile based vert painting system that will give us maximum control over painting liquid puddles.
This series includes all of the meshes need for baking new maps. (Low poly, High poly .obj, and the original maya scene.) You will also get all 6 of the maps used in the creation of our master material. Nearly 2 hours of video tutorials will include lessons on the following: Home Page - https://gumroad.com/l/Ecphc
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