Blender 101 - Blender331: Character Texturing
Duration: 2hr 30m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 878 MB
Genre: eLearning | Language: English
Duration: 2hr 30m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 878 MB
Genre: eLearning | Language: English
In this course we look at Blender’s Texture Painting tools and use them to create texture maps for the goblin character. You’ll learn how to create the fundamental texture maps for your characters: the Color map, Normal map, Ambient Occlusion map, and Specular map. We then bring the character model and the texture maps into the Unity game engine to apply the textures.
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