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Blender335: Creating a Weapon with Blender and Substance Painter
Duration: 6hr 30m | Video: h264, yuv420p, 1920x1080, 30fps | Audio: aac, 48000 Hz, 2 ch | 4.28 GB
Genre: eLearning | Language: English
In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created in Substance Painter.
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