In this second in a two lecture series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a "look and feel" master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first tutle: dynamic silhouettes, rhythms, graphic design and composition.
He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result. More info - https://www.thegnomonworkshop.com/tutorials/character-design-for-animation-with-gil-rimmer-vol-2
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