1. Hard Surface UV Mapping Links: Wupload: Fileserve: http://www.fileserve.com/file/pv2Etbr/ModelingInMayaPOLYFACE(01-09).part01.rar Filesonic:
This video Tutorials show how you can:
- UV map a hard surface bike
- UV map a tire
- Copy/paste UVs
2. Hard Surface And Tire Modelling
In this tutorial I will show you have to make hard surface modelling and how to model a tire. It is very basic and divided into three parts:
- Looking at reference
- Hard surface modelling
- Tire modelling
3. Basic Lighting
In this tutorials I talk about:
- Shadows
- Rendering
- Different lights
4. 3D Rendering - Render Layers
In this tutorial I give a introduction to render layers.
- How to setup render layers
- How to make a Ambient occlusion and Depth of field layer
- And how to combine them in photoshop
5. 3D Character Rigging - Setting Up The Skeleton
This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is:
- Setting up the skeleton.
The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.
6. 3D Character Rigging - The Leg
This is the second tutorial in a series on how to make a character rig. In this tutorial we look into:
- Controllers
- IK Handles
- Control Joints
- Rubberhose
7. 3D Character Rigging - The Spine
In this tutorial we look at how to setup the spine for a character. We will be using multiply/devide notes for that. But dont worry it is easy. We will be setting up:
- Controllers
- Constraints
8. 3D Character Rigging - The Arm
In this tutorial we look at how to make a arm rig. Both the FK and the IK, with a Switch between them.
9. Painting Weights
In this tutorial we look at how to paint weights in maya, it is useful if you are rigging organic models. It is a short tutorial where I show some tips and tricks, in the end I show how to mirror and export weights.
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http://www.fileserve.com/file/8Jqy2AT/ModelingInMayaPOLYFACE(01-09).part02.rar
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