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Gnomon Workshop - Multi-Pass Compositing with 3ds Max

Gnomon Workshop Multi-Pass Compositing with 3ds Max and Fusion - Reupload

format MOV | 1024x768 | English | 260 Minutes of Lecture | 645 Mb

  • In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, VRay and Brazil.


Chapters:

  • Scanline Elements and Reflections
  • Basic Lighting Passes
  • Pre-Multiplied Alphas
  • Bit Depth
  • Color Correction
  • Channel Lighting
  • Ambient Occlusion
  • Screen Blend Mode, Difference Merge
  • Shadow Pass Build Up
  • Auxiliary Channels
  • VRay Passes
  • Brazil Passes

 

Gnomon Workshop - Multi-Pass Compositing with 3ds Max

 


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