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Game Asset Creation: Stylized Wooden Crate

Duration: 2hr 17m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 450 MB
Genre: eLearning | Language: English

 

Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.


Topics include:

  • Modeling the wood frame
  • Adding structural reinforcements
  • Creating nails with primitives
  • Unwrapping the wood and nails
  • Combining UV elements
  • Exporting the FBX file
  • Creating the shader in Substance Designer
  • Simulating weathering and edge wear
  • Importing the mesh in Unreal Engine
  • Applying the substance

 

Game Asset Creation: Stylized Wooden Crate
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Game Asset Creation: Stylized Wooden Crate
 


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