Duration: 43m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 244 MB
Genre: eLearning | Language: English
The UV information serves as a bridge between the 3d objects we create and the 2d textures that we apply before rendering. UVs let us tell Blender how to apply the textures across the surface so having a good UV layout can really make a difference in speeding up the texture creation process and making your textures easily editable down the pipeline. We'll start by talking about the basic concept of UVs before moving on to learn about some of the different UV projection methods. We'll also talk about editing UVs and using multiple projections. We'll cover the output of reference files to give us a guide when texturing. By the end of this Blender training you'll have a better understanding of the purpose behind UVs and the knowledge you need to start creating and editing your own UV layouts. Home Page - http://www.digitaltutors.com/tutorial/1963-UV-Mapping-Workflows-in-Blender
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