Duration: 2hr 31m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.52 GB
Genre: eLearning | Language: English
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts.
Over twomodules you’ll examine 1).How to unwrap objects using manual and automatic methods;2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3).Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results. Home Page - http://3dmotive.com/series/uv-mapping-in-blender.html
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