Duration: 1hr 10m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.4 GB
Genre: eLearning | Language: English
In this course we'll be looking at the various ways of displacing textures within UE4. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. Once we understand the various methods used we will begin the creation process starting with the Height maps. we'll cover the different methods of creating height maps and the different software available for creating them which will include; using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal. After creating our height maps, we'll cover in detail how to create the individual displacement materials in UE4 which will include; bump offset materials, parallax occlusion materials and tessellation. We'll also walk through each node used in detail and cover ways we can set up an instanced material so that we can edit our displacement material real time in-engine. Home Page - https://www.udemy.com/3dmotive-learn-displacement-and-parallax-mapping-for-ue4/
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