CGCookie - Blender - Modeling a Motorcycle
Next, we’ll refine the body a bit, using subdivision surfacing and a variety of mesh tools to get the shape that we want. We’ll then move on to build the engine. We’ll use many of the same techniques, but we’ll also look at the Bevel tool, Path objects, and the use of N-Gons to create mechanical components. In addition to the engine itself, we’ll build an exhaust, frame, and radiator for the bike. Home Page - https://cgcookie.com/course/modeling-a-motorcycle/#about
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