Duration: 3hr 20m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.7 GB
Genre: eLearning | Language: English
Once the game model is built and optimized we will then focus on adding a good set of UVs before we generate its diffuse, normal and specular texture maps. By the end of this tutorial you will have learned how you can quickly create not only a high resolution vehicle but also a real-time version too and hopefully share some tips and shortcuts along the way which you can then apply to any other project. Home Page - http://www.digitaltutors.com/tutorial/701-Real-Time-Vehicle-Creation-in-Maya-and-Silo
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