Duration: 2hr 13m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.2 GB
Genre: eLearning | Language: English
Creating textures that not only look good but are also tileable can be a hassle, but it doesn’t have to be. In this course, Tileable Texture Creation in ZBrush, you will look into tools and techniques to create tileable textures within 3ds Max, ZBrush, and Photoshop.
While doing that, you will learn how to plan the texturing process, look at techniques for seamless tileable texture baking in xNormal, and look into material editing in Unreal Engine 4 in order to blend the tileable textures together for next-gen games. By the end of this course, you will be able to create tileable textures that will make your projects look great and your workflow more efficient. Required Software: ZBrush, 3DS Max, Photoshop.
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