10 Class | Video: h264, yuv420p, 1440x810 30fps | Audio: aac, 44100 Hz, 2 ch | 3.19 GB
Genre: eLearning | Language: English | Project files Included
At the core of the Modo pipeline resides an extremely powerful dynamic simulation and particle effects engine. In this course, we’ll take an in-depth examination of the moving components of the Modo particle system, hard and soft body dynamics and the rendering pipeline for these exciting effects. The Modo particle system has a strong core of features that will allow us to easily create an array of emitter types, particle modifiers, collision effects, flocking and particle terminators.
In addition to exploring the Modo particle system, prof Pat Crandley will share some invaluable production techniques along the way as we explore scene management, object referencing, the role of the gradient editor and how the new animation workflow can be used to animate, simulate, and render particle effects in Modo. Home Page - https://www.fxphd.com/fxphd/courseDetails.php?idCourse=408
Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. He recently finished working at Peppers.TV as the Senior 3D Artist and Technology Geek. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.
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