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Enhancing Environment Concepts with 3D Paint-Overs in SketchUp and Photoshop
Enhancing Environment Concepts with 3D Paint-Overs in SketchUp and Photoshop
Duration: 2hr 23m | Video: h264, yuv420p, 1280x720, 30fps | Audio: aac, 48000 Hz, 2 ch | 1.088 GB
Genre: eLearning | Language: English

 

Welcome to this tutorial on creating a post destruction game environment concept using Google SketchUp and Photoshop. We'll be sharing a creative process on how you can quickly develop an environment concept that contains several architectural structures without having to spend a lot of time manually drawing out and solving all the perspective issues that come along with those types of visual elements.


We'll begin by discussing the importance of a concept's composition which will save you time when it comes to modeling and laying out structures in Sketchup. From here we'll demonstrate how you can use a few of Sketchup's basic tools to quickly model structures that resemble buildings. Following this we'll export a 2D graphic in Sketchup and open it in Photoshop to begin a layered process of painting over our models and bringing to life our post destruction concept. Along the way we'll explore how we can rough in various types of imagery and use some custom foliage brushes to craft our scene.

After watching this training, you'll have the creative inspiration to develop your own environment concepts using both Google SketchUp and Photoshop.

 

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Enhancing Environment Concepts with 3D Paint-Overs in SketchUp and Photoshop
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Enhancing Environment Concepts with 3D Paint-Overs in SketchUp and Photoshop   

  


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