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Designing a Fantasy Creature from Reality in ZBrush
Designing a Fantasy Creature from Reality in ZBrush
Duration: 3hr 13m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.78 GB
Genre: eLearning | Language: English

 

In this ZBrush tutorial you’ll expand your knowledge and skillset with more than just sculpting tools and ideas. We'll base our starting point on a real life animal and design our custom creature from there.


We'll put ourselves on a "deadline" to present this concept to the film director for example, and our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result.

After fleshing things out we’ll discuss detailing, final rendering and post work in Photoshop. By the end of this ZBrush training you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point.

 

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Designing a Fantasy Creature from Reality in ZBrush
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Designing a Fantasy Creature from Reality in ZBrush
 


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