From here we will dive right in and learn how to cut our geometry apart, drop it into the UV view and begin flattening it out and optimizing it. After we've learned to cut things up, it’s only logical that we learn how to weld things back together which by the way is just as easy as cutting it apart. Next we will learn how to resolve potential problems that may arise in the flattening process by manipulating individual points in our mesh. Several other topics you will learn about in this course include symmetry, snapping and stacking of UVs, packing UVs together and copying UVs from one piece of geometry to another. To wrap this course up, we’ll even learn about some tools included in UVLayout that will help us quickly create a UV map for our hard surface models. After completing this course, you should be ready to dive into Headus UVLayout and quickly create UVs for your own models.
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