Using a combination of painting techniques and layer styles, we’ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we’ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you’ll also have a good idea how to overcome many of the challenges that come with this type of project.
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