Uartsy - Creature Creation For Games
In this 10-week course you will be creating 3 characters, ordered much like any RPG (role-playing game); beginning with the simple and grinding your way into the complex and most rewarding. The course will cover multiple workflows for creating compelling creatures for video games using a variety of tools, from introductory to advanced. Most importantly, while providing you with all the technical knowledge you can handle, we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties.
The 5 most important lessons: Sculpting creature anatomy using real world creature mechanics Project 2 : Leveling Up – Sculpting A Mid-Sized Enemy Beast Project 3 : Leveling Up – Ordered Topology Project 5 : The Boss Battle – Creating a Behemoth Project 6 : The Boss Battle – Sculpting To Match Scale Project 7 : The Boss Battle – Digging In Deeper & Adding Complex Elements Project 8 : The Boss Battle – Workflow Optimization Project 9 : The Boss Battle – Creating Compelling Color & Materials Project 10 : Bonus: Rigging Home Page - https://www.uartsy.com/course/creature-creation-for-games
Maintaining aesthetic appeal and vision in concept art implementation
Reconciling the anatomical, physiological and morphological in the odd and fantastic
Workflow optimization for simplifying complex retopology, UVing and generating maps
Building a stunning realtime creature presentation in Unreal
Project 1 : Building a Nooblidon
Project 4 : Leveling Up – Putting On The Polish
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