Duration: 1hr 44m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 719 MB
Genre: eLearning | Language: English
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model.
We'll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we'll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We'll then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures. Home Page - http://www.digitaltutors.com/tutorial/1548-Sculpting-a-Low-Polygon-Jacket-Using-UVs-in-ZBrush
By the end of this training you will have added yet another tool to your sculpting arsenal.
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