Create Flappy Game Mechanics with Unity & PlayMaker
MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 2 Hours | 264 MB
Genre: eLearning | Language: English
Learn to program the interactivity of a game like FlappyBird using Unity Physics and PlayMaker visual coding.
This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.
The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own.
You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.
http://www.nitroflare.com/view/6635EE412D2ECBB/Create_Flappy_Game_Mechanics_with_Unity_%26_PlayMaker.part2.rar
http://www.nitroflare.com/view/F7857E0E49E0B5D/Create_Flappy_Game_Mechanics_with_Unity_%26_PlayMaker.part3.rar
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