Genre: eLearning | Language: English
When learning a new software package, sometimes it's good to just jump in with both feet and start to create something. In this tutorial we'll build a small insect-like mechanical surveillance drone.
We'll cover the unique method of working with polygons and mesh items. We'll learn to shape and sculpt our mesh using falloffs, transforms, and a MODO's powerful modeling tools. We'll also create some simple UVs and learn to work with materials and textures.This step-by-step training is designed to be a quick look at MODO and allow you to get the feel of working in the application, without bogging down in the details of the interface or blasting you with every workflow possibility.
MODO is a terrific polygon modeler so our focus will be mostly on modeling although we'll throw in a little bit of materials and texturing as well. From here you can expand into other areas of the application with the Introduction to Animation, Getting Started with Sculpting, Getting Started with Texturing, or any of our project-based MODO training.
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