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Learn to Create a Pile of Assets in 3ds Max with MassFX

Learn to Create a Pile of Assets in 3ds Max with MassFX
MP4 | Video: 1280x720 | 60 kbps | 44 KHz | Duration: 2 Hours | 459 MB
Genre: eLearning | Language: English


Learn to use MassFX to simulate gravity on simple objects that looks natural and emulates real-world physics!

In this course, we're going to jump into using MassFX to create a bone pile in 3ds Max. We'll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the 'ground' and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We'll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.

 


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