1.1. Introduction. Create project & Unity interface
1.2. Introduction. Terrain Extrusion & Texturing
1.3. Introduction. Trees & Further Topography
1.4. Introduction. Lighting & First Person Control
1.5. Introduction. Water & Light Flares
1.6. Introduction. Particle Systems
1.7. Introduction. Making a Smoke Material
2.1. Cinema4D Animation & Interaction. Previous Project & Cinema 4D GUI
2.2. Cinema4D Animation & Interaction. Extrusion & Boolean Cut
2.3. Cinema4D Animation & Interaction. Modelling & Materials
2.4. Cinema4D Animation & Interaction. Animation & Unity Import Settings
2.5. Cinema4D Animation & Interaction. Collision Detection & Basic Scripting
2.6. Cinema4D Animation & Interaction. Point Lights, Layers & Culling Masks
3.1. Collecting Items & Keeping Score. Ambient sound
3.2. Collecting Items & Keeping Score. GUI Text & Modelling the Gem
3.3. Collecting Items & Keeping Score. Gem Prefab pt. 1
3.4. Collecting Items & Keeping Score. Gem Prefab pt. 2
3.5. Collecting Items & Keeping Score. Prefab Instances & Collection Script
3.6. Collecting Items & Keeping Score. Controlling GUI Text & Script Conditions
4.1. Coconut Shy Game. Coconut Creation, and Thrower Preparation
4.2. Coconut Shy Game. Thrower Scripting
4.3. Coconut Shy Game. Creating & the Target
4.4. Coconut Shy Game. Target Collision Detection & more
4.5. Coconut Shy Game. Triggering throwing & Crosshair Aim
5.1. Physics & Fonts. Gem Suspension, Scripting & Seesaw Model
5.2. Physics & Fonts. Seesaw Physics using a Hinge Joint
5.3. Physics & Fonts. Triggering the Chain Reaction
+Project files
1. Assetbasics
2. Bouncingballs
3. Forces
4. Hitsounds
5. Makingterrain
6. Shadow
7. Torque
8. Workingwith3Dtools