Language: English QuickTime 1024x768, H.264, 185 Kbps, 15.000 fps AAC LC, 48 KHz, 63 Kbps In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. 260 Minutes of Lecture 01: Scanline Elements and Reflections 02: Basic Lighting Passes 03: Pre-Multiplied Alphas 04: Bit Depth 05: Color Correction 06: Channel Lighting 07: Ambient Occlusion 08: Screen Blend Mode, Difference Merge 09: Shadow Pass Build Up 10: Auxiliary Channels 11: V-Ray Passes 12: Brazil Passes 13: BONUS: Cover Image
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