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Multi-Pass Compositing: 3ds Max Rendering Techniques
Multi-Pass Compositing: 3ds Max Rendering Techniques
ENG | QuickTime | 1024x768 H.264 | 545 Mb


Language: English

QuickTime

1024x768, H.264, 185 Kbps, 15.000 fps

AAC LC, 48 KHz, 63 Kbps

 

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

260 Minutes of Lecture

 

01: Scanline Elements and Reflections

02: Basic Lighting Passes

03: Pre-Multiplied Alphas

04: Bit Depth

05: Color Correction

06: Channel Lighting

07: Ambient Occlusion

08: Screen Blend Mode, Difference Merge

09: Shadow Pass Build Up

10: Auxiliary Channels

11: V-Ray Passes

12: Brazil Passes

13: BONUS: Cover Image

Multi-Pass Compositing: 3ds Max Rendering Techniques

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