Scripting Unity with C# with Project Files
The course includes an in-depth exploration of the MonoDevelop scripting environment; MonoBehaviour, the base class for almost every script; and Unity's built-in classes, which prime your scripts for success. Plus, get an introduction to using the singleton pattern to manage game states and using events to respond to user input (for example, to deal damage when a player makes a mistake). Topics include: Download Links : http://www.nitroflare.com/view/4DDDB7EFCE5AB53
* Defining classes and variables
* Attaching scripts to objects
* Understanding MonoBehaviour class
* Using the Unity Scripting API
* Importing assets
* Using a singleton pattern to manage game state
* Creating an event
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