We'll begin by using Maya's modeling tools to create some base geometry for an alien orb. Then we'll take our geometry into ZBrush where we'll begin detailing it. We'll use masking and deformation to create some initial surface detail and follow that up by using a variety of brushes to finish out the shell. Homepage - http://www.digitaltutors.com/tutorial/1944-Asset-Pipeline-in-Maya-and-ZBrush
Download Links : http://rapidgator.net/file/c1f45a88c3328c749e8b461462b7e8d8/Assetinzbmayadt.part1.rar.html http://www.nitroflare.com/view/DD706EFDA2CA022
We'll also learn to use radial symmetry to quickly add detail. We'll then take a look at adding new geometry from Maya in the middle of our ZBrush project and create our gem from scratch using a ZBrush primitive.
Once the sculpting is done, we'll create a UV layout and output color and normal maps. To finish up this Maya and ZBrush training, we'll reassemble everything in Maya.
http://rapidgator.net/file/66db8cee53c0ff8f3de0f24636d92e40/Assetinzbmayadt.part2.rar.html
http://rapidgator.net/file/da4ec90c24a09ecc5a7a596d4a967664/Assetinzbmayadt.part3.rar.html
http://rapidgator.net/file/9617573f486e4dc8ea722c05640910b9/Assetinzbmayadt.part4.rar.html
http://www.nitroflare.com/view/68E59D8316A7D8F
http://www.nitroflare.com/view/537BDEFF05E5B21
http://www.nitroflare.com/view/EB3251B902E9305
TO MAC USERS: If RAR password doesn't work, use this archive program:
RAR Expander 0.8.5 Beta 4 and extract password protected files without error.
TO WIN USERS: If RAR password doesn't work, use this archive program:
Latest Winrar and extract password protected files without error.