In this ZBrush tutorial we'll look at creating and modifying primitive objects.
ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. More info _http://www.digitaltutors.com/tutorial/1872-Mesh-Creation-Concepts-in-ZBrush Download Links : http://rapidgator.net/file/efce004c05041710d8a969307ed3793f/meshinZBDT5.part1.rar.html
We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets.
By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry.
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