Duration: 1h 54m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
You'll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you'll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you'll bind the mesh to the skeleton and take your bird for a test flight. Download Links : http://rapidgator.net/file/0f1395bb91b2857eaa4812f585ec938f/wingedanimalinmayalc.part1.rar.html http://ul.to/12pqaauj
Topics include:
Creating the skeleton
Rigging wing joints
Dealing with secondary appendages
Shaping the feathers
Addressing wing tuck
Adding a squash/stretch/bend deformer to the head
Tying the rig elements together
Testing the rig
http://rapidgator.net/file/aa6bfe61b48a0767fc862af316b61369/wingedanimalinmayalc.part2.rar.html
http://rapidgator.net/file/36d745830ea111e6832b199b00847da4/wingedanimalinmayalc.part3.rar.html
http://rapidgator.net/file/fe91c4c385bfc5cab82acb384d489258/wingedanimalinmayalc.part4.rar.html
http://rapidgator.net/file/070a45f7bbb7e3c59c77cfc7fcc9910f/wingedanimalinmayalc.part5.rar.html
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