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Multi-Pass Compositing with 3ds Max and Fusion

 

Multi-Pass Compositing with 3ds Max and Fusion

English | Video: h264, yuv420p, 1024x768 | Audio: aac, 22050 Hz, 1 channels | 645 Mb

Genre: Video Training

 

 

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction.


Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, VRay and Brazil.

 

Chapters:

Scanline Elements and Reflections

Basic Lighting Passes

Pre-Multiplied Alphas

Bit Depth

Color Correction

Channel Lighting

Ambient Occlusion

Screen Blend Mode, Difference Merge

Shadow Pass Build Up

Auxiliary Channels

VRay Passes

Brazil Passes 

 

 

Multi-Pass Compositing with 3ds Max and Fusion

 


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