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Concept Design Workflow Vol 1 & Vol 2 with Aaron Limonick
Concept Design Workflow Vol 1 & Vol 2 with Aaron Limonick
Concept Design Workflow Vol 1 & Vol 2 with Aaron Limonick
English | AVC1 1280x720 30 fps | AAC 128 Kbps 44.1 KHz | 5.0 GB
Genre: eLearning


Concept Design Workflow Vol 1: Composition Sketching
with Aaron Limonick



In this lecture and demonstration, Aaron Limonick shares a number of rapid sketching techniques for use in any production environment. Beginning with a 'blank canvas' in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. Using the methods of a traditional painter in a digital medium, students will learn how to bridge the gap between a variety of quick ideation sketches and a finished concept painting with a sense of story.


    Sketching
    Painting value
    Color keys
    Composition Methods


    Intro
    Sketching Talk
    Composition Methods Demo
    Value Study
    Color Key Intro
    Painting Opaques
    Adding Details
    Adding Detail with Alpha Channels
    Recap and Outro

Homepage:  http://www.thegnomonworkshop.com/store/product/1072/#.U3xqmXZzDDc



Concept Design Workflow Vol 2: Using Modo and Photoshop to Visualize Design
with Aaron Limonick

In this lecture and demonstration, Aaron Limonick explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design. In a continuation of Concept Design Workflow: Volume 1, he shares the full design process from a fast color key sketch, to a 3D render and final illustration ready for production.


    Setup 3D scene
    Textures
    Paint and photo integration
    Design


    Intro and setting up Modo scene 1
    Setting up Modo scene 2
    Setting up Modo scene 3
    Texture Application
    Integrating paint and photo with alpha channels 1
    Integrating paint and photo with alpha channels 2
    Integrating paint and photo with alpha channels 3
    Designing new elements
    Designing bg elements and ships
    Lighting adjustments and finishing touches
    Outro

Homepage:
  http://www.thegnomonworkshop.com/store/product/1074/#.U3xqenZzDDc

 

 

 

 

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