
This course is a continuation of the Dune Masterclass series, where we recreate iconic movie shots using Blender. If you haven’t completed Part 1, no worries – this course stands on its own. If you wish to watch part one, visit this link Dune Masterclass Part 1.
In the first part of our series, we crafted the opening shot with the highliner arriving at Arrakis. In this second installment, we’ll proceed with the sequence as the ship enters the planet’s atmosphere.
While the first course balanced modeling, texturing, animation, and post-production, this one will focus heavily on building a geometry node system. This system will be used to distribute, scale, scatter, and animate our ships, ensuring a dynamic and realistic scene.
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