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From 3Ds Max to Unreal Engine 5

https://www.skillshare.com/en/classes/from-3ds-max-to-unreal-engine-5/614249616
This mini-course will teach you everything you need to know in your 3D software before exporting to Unreal Engine 5 , how to set your units, fix materials and UV's, pivots. optimization, exporting and many more tools you need, and all the different possible workflows to achieve high-quality and ideal integration between any 3D software and Unreal Engine 5.


In this class, you will learn the following:

  1. Course Introduction
  2. Case study

  3. Max user interface

  4. Units setup

  5. Max navigation

  6. Layering in Max

  7. Mesh optimization

  8. Materials

  9. ID's Attachments and detachments

  10. Editing mesh normal

  11. UVW Map

  12. Pivots

  13. Fbx Export

  14. Datasmith export

  15. Downloading Unreal Engine

  16. Unreal UI and Navigation

  17. Importing to Unreal Engine

  18. Exporting from Sketchup and Revit

At the end of this course:

You will be able to identify all the relevant topics you need to export from Max to Unreal, which is compatible with architectural, interior design, and game design projects.

We will ensure that you become resourceful enough and knowledgeable of the exporting from Max to Unreal Engine 5 to organize, and arrange, models into Unreal Engine through any 3D software.

 

 From 3Ds Max to Unreal Engine 5


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


 Gamystyle   |  

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