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Udemy - Texturing High-End Fashion and Tactical Assets

 

Udemy - Texturing High-End Fashion and Tactical Assets

Language: English (US)

Advanced Techniques for Texturing Bags, Boots, Caps, and Gloves with Substance Painter and Marmoset Toolbag 4

https://www.udemy.com/course/texturing-high-end-fashion-and-tactical-assets/


Welcome to Mastering Substance Painter: Texturing High-End Fashion and Tactical Assets, a complete, in-depth course designed to elevate your texturing skills in Substance Painter and professional rendering in Marmoset Toolbag 4. This course is perfect for 3D artists, game developers, and anyone passionate about creating high-quality textures for a wide range of 3D assets. Through four unique projects, you'll dive deep into the advanced techniques of texturing various fashion items and tactical gear.

Each project showcases real-world assets like designer bags, navy caps, tactical boots, and gloves—helping you develop skills that are essential for creating both fashion-related assets and gear for games or visualization projects. This course will teach you not only how to texture but also how to streamline your workflow, troubleshoot common issues, and bring your models to life with exceptional detail and realism.

Guided by an expert 3D artist with years of industry experience, this course breaks down each texturing challenge in Substance Painter, giving you the tools you need to overcome obstacles and master advanced techniques.

What You Will Learn:

1. Texturing a Dior Leather Bag in Substance Painter

In this first project, we will explore how to texture a high-end Dior leather bag in Substance Painter. You'll learn how to apply realistic leather materials, add fine details like stitching, and create a worn look that reflects the luxury quality of the bag. Once textured, we will move on to Marmoset Toolbag 4 to set up lighting, adjust camera settings, and produce a professional render. You’ll walk away with a complete workflow that enables you to apply similar techniques to any leather-based or high-fashion product.

Key Concepts:

  • Leather material creation and texturing.

  • Fine detail texturing like stitching and wear-and-tear.

  • Rendering high-quality textures in Marmoset Toolbag 4.

2. Texturing a Navy Cap in Substance Painter

Next, we’ll work on a navy cap, focusing on a series of advanced techniques in Substance Painter. You’ll learn how to fix common texturing issues like the curvature/thickness edge effect that occurs after baking a low-poly model. We’ll also create dynamic masks with anchor points for better control and flexibility. Another key highlight is mastering the path tool, which allows for precise detailing with ease. Finally, we will tackle UV issues using wrap projection to ensure all areas of your model are perfectly textured.

Key Concepts:

  • Solving curvature/thickness edge issues.

  • Creating dynamic masks with anchor points.

  • Using the path tool for rapid detailing.

  • Wrap projection for UV and texturing challenges.

3. Tactical Boots Texturing in Substance Painter

In this tutorial, we will cover a tactical boots model that starts off untextured, and we’ll transform it into a highly detailed 3D asset in minimal time. This project highlights the efficiency of Substance Painter’s tools in creating tactical gear textures. You’ll focus on speed without compromising quality, learning how to develop rugged, realistic textures that fit seamlessly into game or animation environments. Re-texturing is a skill every artist should master—similar to relighting scenes for lighting artists—and it’s crucial for giving new life to old assets.

Key Concepts:

  • Fast, efficient re-texturing techniques.

  • Creating rugged textures for tactical gear.

  • Transforming untextured models quickly.

4. Texturing Leather Gloves with Substance Painter’s New Path Tool

Finally, we will explore Substance Painter’s newest version (9), featuring the Path Tool—a fantastic update that allows for incredible precision when adding details. We will texture a pair of leather gloves and incorporate the path tool to streamline the detailing process. Additionally, you’ll learn a baking method (Same Mesh Name), which is ideal for complex models. This technique is widely applicable across many projects, saving you time and ensuring higher quality textures.

Throughout the tutorial, we’ll also be using Evgeniia Petrova’s products, which are fantastic resources to enhance your textures. These can be adapted to any project you’re working on.

Key Concepts:

  • Texturing leather gloves using the new path tool.

  • Baking method for complex models (Same Mesh Name).

  • Incorporating external resources for superior results.


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