Language: English (US)
Accelerate Your Texturing Workflow and Create Realistic Game Assets Using Substance Painter and Marmoset Toolbag 4
https://www.udemy.com/course/speed-texturing-realistic-material-creation/
Welcome to Mastering Substance Painter: Speed Texturing & Realistic Material Creation, a complete guide designed to help you speed up your workflow and create realistic materials in Substance Painter. Whether you're a beginner or an intermediate 3D artist, this course will teach you the essential techniques to become proficient in texturing, while also providing you with advanced tricks to streamline your creative process. Guided by Mehdi Beheshti, an experienced CG artist and instructor with over 4 years of teaching experience and 2,000+ students worldwide, this course offers professional, hands-on training to transform your skills in Substance Painter. Mehdi is a top seller on ArtStation Marketplace, having held that position for 3 years, and now brings his expertise to this exciting course. You’ll work on two major projects, and by the end, you’ll have the confidence to create stunning, high-quality textures in Substance Painter and deliver professional renders using Marmoset Toolbag 4. What You Will Learn: In this course, we will explore two key projects, both designed to improve your workflow efficiency and material creation skills in Substance Painter. Project 1: Speeding Up the Texturing Process in Substance Painter The first project focuses on techniques to increase your texturing speed in Substance Painter. Time is of the essence when working on large or complex 3D assets, and Mehdi will guide you through advanced workflows to streamline your process. You’ll learn how to: Use smart materials effectively to save time while maintaining high-quality results. Incorporate the Torn Stencil generator for rapid detailing and surface imperfections. Apply pre-made alphas for creating intricate ornament sections without the need for manual drawing. This tutorial is designed to not only improve your efficiency but also help you understand Substance Painter’s deeper capabilities. By mastering these techniques, you’ll drastically reduce your production time while still delivering professional-grade results. Project 2: Creating a Realistic Poison Bottle Material In the second project, we’ll shift focus to the creation of realistic materials, specifically a poison bottle. Here, you will learn how to take full control over material creation in Substance Painter and bring your assets to life with detailed textures. The project will cover the following: Creating glass materials in Substance Painter, including setting up transparency and reflections for a realistic glass effect. Using smart materials to quickly create realistic metal surfaces for the poison bottle’s cap and other metallic components. Adding fine details using pre-made alphas to create custom labels, cracks, or intricate ornamentation. Leveraging custom tools within Substance Painter to add precision detailing for maximum control. Finally, rendering your model in Marmoset Toolbag 4, where you will learn to set up lighting, camera angles, and rendering settings to showcase your textured asset with stunning visuals.
speed-texturing-realistic-material-creation.part1.rar
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