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Mastering Texturing: Wilson Tennis Bag in Substance Painter

Published 10/2024
https://www.udemy.com/course/mastering-texturing-wilson-tennis-bag-in-substance-painter/

A Complete Guide to Texturing and Rendering a Realistic Tennis Bag in Substance Painter and Marmoset Toolbag 4

 


What you'll learn
Master the tools, layers, and techniques to create realistic textures for 3D models, focusing on materials like fabric, leather, and metal.
Gain proficiency in setting up scenes, adjusting lighting, and rendering detailed, photorealistic images to showcase your work.
Learn how to use photo references to create accurate, lifelike textures, ensuring the highest level of realism in your projects.
Develop efficient texturing and rendering workflows, including best practices and tips for organizing your work, improving speed, and enhancing final results.

Requirements
Basic 3D Modeling Knowledge: Some familiarity with 3D modeling concepts will be helpful, though it's not essential for understanding the texturing and rendering techniques.
Access to Substance Painter and Marmoset Toolbag 4: You’ll need both software programs installed on your computer to follow along with the texturing and rendering process.
A Computer with Adequate Specs: Ensure your computer is capable of running Substance Painter and Marmoset Toolbag 4 smoothly for the best learning experience.
Enthusiasm for 3D Art: A passion for learning and a keen interest in creating realistic textures and renders for 3D models will help you make the most of this course.

Description
Welcome to
Mastering Texturing: Wilson Tennis Bag in Substance Painter
, a comprehensive guide designed to teach you the art of creating realistic textures and rendering for 3D assets using Substance Painter and Marmoset Toolbag 4. Whether you're an aspiring 3D artist, a game developer, or someone passionate about creating high-quality, professional-looking 3D assets, this course will give you the skills you need to succeed.
In this course, you will work on a
Wilson Tennis Bag
model, starting from the basics of texturing in Substance Painter all the way to rendering your final asset in
Marmoset Toolbag 4
. This live-streamed course is packed with practical insights, tips, and techniques that will allow you to bring your 3D models to life with stunning textures and professional renders.
The course is guided by
Mehdi Beheshti
, a seasoned instructor with years of experience in teaching and producing high-quality 3D assets. Mehdi will take you step-by-step through the process, ensuring that you grasp every essential aspect of texturing and rendering.
What You Will Learn:
1. Mastering Texturing in Substance Painter:
The primary focus of this course is on creating high-quality textures for the
Wilson Tennis Bag
. You will dive deep into Substance Painter’s rich toolset and learn how to apply and manipulate textures in real-time. Starting from the base mesh, Mehdi will show you how to create realistic textures that replicate the look of materials like fabric, leather, and zippers commonly found in a tennis bag.
You’ll learn to work with layers, smart materials, and masks to achieve a high level of detail and realism. You’ll also explore how to add wear and tear, dirt, and other realistic imperfections that bring the tennis bag to life in your scene. By the end of the texturing process, you'll have a professional-looking asset ready to be used in game design, visual effects, or product visualization.
2. Rendering with Marmoset Toolbag 4:
Once your texturing is complete, the course will shift focus to
Marmoset Toolbag 4
—one of the most powerful tools for rendering 3D models. Mehdi will walk you through how to set up your 3D scene in Marmoset, from importing your textured model to setting up lighting, cameras, and rendering settings.
You’ll learn how to create photorealistic renders that showcase your work in the best possible way. You’ll also explore techniques for rendering materials like cloth, metal, and leather to achieve highly realistic results, as well as how to export your renders for your portfolio or professional work.
3. Working with Real-World References:
Throughout the course, you'll learn the importance of working with real-world references to ensure that your textures are as realistic as possible. Mehdi will guide you on how to gather and use photo references for different materials and how to apply those observations into your texturing workflow. This step is crucial to creating believable textures that replicate the real world accurately.
4. Best Practices and Workflow Tips:
As an experienced 3D artist, Mehdi shares not only the technical know-how but also the industry best practices for working efficiently in Substance Painter and Marmoset Toolbag. He’ll offer workflow tips that will save you time and ensure that your projects are organized and polished from start to finish. You’ll also get valuable insights into the common pitfalls and challenges of texturing and rendering, helping you avoid mistakes and improve your process.
Who this course is for:
Aspiring 3D Artists: Beginners eager to learn texturing and rendering techniques to enhance their 3D modeling skills.
Intermediate Modelers: Artists who want to improve their ability to create realistic textures and professional renders in Substance Painter and Marmoset Toolbag.
Game Developers and VFX Artists: Those needing high-quality, realistic textures for game assets or visual effects.
Creative Professionals: Individuals building a 3D portfolio for product visualization, game design, or other creative fields looking to elevate their work.

 

Mastering Texturing: Wilson Tennis Bag in Substance Painter


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